The UX of VR
A curated list of resources to help you on your journey into the User Experience of Virtual Reality
Videos
Mark as read
VR Interface Design Pre-Visualisation Methods
https://www.youtube.com/watch?v=id86HeV-Vb8
Mike Alger
Mark as read
VR Interface Design Manifesto
https://www.youtube.com/watch?v=n3b8hZ5NV2E
Mike Alger
Mark as read
UI/UX design for WebVR
https://www.youtube.com/watch?v=ZOaOYTOpwyM
Josh Carpenter
Mark as read
Designing for Virtual Reality
https://www.youtube.com/watch?v=Qwh1LBzz3AU
Manuel Clément, Google I/O 2015
Mark as read
UX in VR: Designing For Virtual Reality
https://www.youtube.com/watch?v=hM1AnOqaE-w
Laura Cortes & Cyriele Piancastelli
Mark as read
Designing for Virtual Reality
http://www.uxforvirtualreality.com/my-designing-for-virtual-reality-lightning-talk/
Rebecca Torbochkin
Mark as read
Virtual Reality UX UI: A video gallery of interactions
https://gist.github.com/omgmog/d2371c861b2232ac2c445ee34af8edb6
Mark as read
Interaction Design in VR: Valve's Lessons
https://www.youtube.com/watch?v=_vQo0ApkAtI
Yasser Malaika
Mark as read
The Holodeck is here - Designing for Room-Scale VR
https://www.youtube.com/watch?v=U8mku0JvuLI
Alex Schwartz & Devin Reimer
Mark as read
Technical and Design Tips for VR/AR
https://www.youtube.com/watch?v=_2T0dwGYP0s
Jay Santos & Pete Moss
Mark as read
The Dawn of Mobile VR
https://www.youtube.com/watch?v=CqdexZJFHQE
John Carmack
Mark as read
Navigating New Worlds: Designing UI and UX in VR
https://www.youtube.com/watch?v=braV_c4M8oI
Kristoffer Brady & Richard Emms
Mark as read
Virtual Reality is a Medium: Creating Art with Oculus Touch
https://www.youtube.com/watch?v=gqrftCjQ4Q8
Lydia Choy & Brian Sharp
Mark as read
Designing Standing VR Experiences with Tracked Controllers
https://www.youtube.com/watch?v=hjc7AJwZ4DI
Alex Schwartz & Devin Reimer (Owlchemy Labs)
Mark as read
Designing for VR: Environments and Interactions
https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Environments-and-Interactions
Liv Erickson, Just A/VR (MSDN)
Mark as read
Designing for VR: Input, Planning, and Testing
https://channel9.msdn.com/blogs/misslivirose/Designing-for-VR-Input-Planning-and-Testing
Liv Erickson, Just A/VR (MSDN)
Mark as read
Future VR Input & UX Solutions
https://www.youtube.com/watch?v=ILw_-rNNsxE
Stephen Tanguay
Mark as read
Building Better Worlds - Virtual Wearable Interfaces + More
https://www.youtube.com/watch?=kX5mMfhRjJo
David Holz (Leap Motion)
Mark as read
Documentation for Focal Point VR - An interaction design framework for Unity
https://www.youtube.com/watch?v=zzItw0i45Do
Albert Hwang
Mark as read
Building 3-Dimensional UI for VR
http://www.gdcvault.com/play/1023652/Building-3-Dimensional-UI-for-VR
Riho Kroll
Mark as read
The Role of Space in VR
https://www.youtube.com/watch?v=RNs7C-kHdM4
Alex Chu
Mark as read
Don't just teleport - How to walk around something that is bigger than your tracked space
https://www.youtube.com/watch?v=At_Zac4Xezw
Daniel Sproll & Diego Montoya
Mark as read
VR Microtalks: Intersections of Design & Technology
https://www.youtube.com/watch?v=VtCuLd3wpEw
VRDC 2016
Mark as read
VR Design: Transitioning from a 2D to 3D Design Paradigm
https://www.youtube.com/watch?v=XjnHr_6WSqo
Alex Chu
Mark as read
Daydream Labs: Lessons Learned from VR Prototyping
https://www.youtube.com/watch?v=lGUmTQgbiAY
Google I/O 2016
Mark as read
VR Design Process
https://www.youtube.com/watch?v=-mcXAMDch7s
Google I/O 2016
Mark as read
Going VR: The Future of UI Technology
https://www.youtube.com/watch?v=D7plTOgTV-M
Jerome Lacote
Mark as read
Designing for Daydream
https://www.youtube.com/watch?v=00vzW2-PvvE
Google I/O 2016
Mark as read
Turn on, Tune in, Drop out: The Virtual is Real.
https://www.youtube.com/watch?v=3w4ofjGmQow
Howard Goldkrand
Mark as read
Let's Go Cyberspace - Virtual Reality UX
https://www.youtube.com/watch?v=VFJYkfQdLmU
Timoni West
Mark as read
Locomotion in VR: Overview of different locomotion methods on HTC Vive
https://www.youtube.com/watch?v=p0YxzgQG2-E
Bumble
Mark as read
The current state of UX and VR
https://www.youtube.com/watch?v=wZQB1705inM
Thomas Gläser (CoSpaces)
Mark as read
Cognitive Psychology of Virtual Reality Basics, Problems and Tips
https://www.youtube.com/watch?v=81f_QHRxQOs
Thomas Bedenk
Mark as read
HTC Vive and Oculus Rift Hardware Requirements Explained
https://www.youtube.com/watch?v=BbY_GtaloaQ
Logical Increments
Mark as read
Shapeshifter: humuncular flexibility in virtual reality
https://vimeo.com/178716591
Harry Brenton
Mark as read
UX/UI Design for VR and Mixed Reality
https://www.youtube.com/watch?v=hxV-1pJ2hjk
John Howard (LOOOK Inc)
Mark as read
10 UX Challenges to Consider in VR
https://www.youtube.com/watch?v=6R-UN0vPWX8
Adrienne Hunter & Eva Hoerth
Mark as read
Flying through (virtual) reality
https://www.youtube.com/watch?v=pGiqq12mdUs
Patrik Künzler
Mark as read
Hand-Tracked Controls: Design and Implementation for Serious VR
https://www.youtube.com/watch?v=XYdEO-zIjlw
Matt Newport (OssoVR)
Mark as read
Integrating 2D UI with VR Environments
https://www.youtube.com/watch?v=78F_HNWuqbw
Bradley Davis
Mark as read
VR Design Lessons from Multiplatform First Person Gaming
https://www.youtube.com/watch?v=RQcYhESXi0c
Rafael Brown
Mark as read
Wandering the Frontiers of Virtual Reality UX
https://www.youtube.com/watch?v=-f2OgAyjDVU&list=PLA27jL5mOsuXdOup1ejEJ3h1L1cWTgGJr
Edward Moore (AMPED-UX)
Mark as read
Accessibility and VR
https://youtube.com/watch?v=J1SRkoR4iT0
Brian Van Buren, Tomorrow Today Labs
Mark as read
Designing Screen Interfaces for VR
https://www.youtube.com/watch?v=ES9jArHRFHQ
Google I/O '17
Mark as read
NN/g - The Metaverse and User Experience
https://www.youtube.com/watch?v=rorrYIiUPsM
Jakob Nielsen
Mark as read
NN/g - Virtual Reality and User Experience
https://www.youtube.com/watch?v=f4GVG4C2BcE
Jakob Nielsen
Articles
Mark as read
Designing for Google Cardboard
https://www.google.com/design/spec-vr/designing-for-google-cardboard/
Google
Mark as read
The hierarchy of needs in virtual reality development
https://medium.com/@beaucronin/the-hierarchy-of-needs-in-virtual-reality-development-4333a4833acc
Beau Cronin
Mark as read
Speculations on neuro-motivated design for VR
https://medium.com/@beaucronin/speculations-on-neuro-motivated-design-for-vr-3f26685c5c40
Beau Cronin
Mark as read
Analyzing VR as a computing platform
https://medium.com/@beaucronin/analyzing-vr-as-a-computing-plaform-f4e53e25d078
Beau Cronin
Mark as read
From product design to Virtual Reality
https://medium.com/google-design/from-product-design-to-virtual-reality-be46fa793e9b
Jean-Marc Denis
Mark as read
The Fundamentals of User Experience in Virtual Reality
http://www.blockinterval.com/project-updates/2015/10/15/user-experience-in-virtual-reality
Daniel Allen
Mark as read
8 Things Every Educational Game Developer Needs to Know
http://blog.leapmotion.com/8-things-every-educational-game-developer-needs-know/
Alex Colgan, Leap Motion
Mark as read
6 Principals of Leap Motion Interaction Design
http://blog.leapmotion.com/6-principles-of-interaction-design/
Alex Colgan, Leap Motion
Mark as read
The Oculus Rift and User Experience
http://www.uxmatters.com/mt/archives/2013/10/the-oculus-rift-and-user-experience.php
Peter Hornsby
Mark as read
UX & Virtual Reality - Designing for interfaces without Screens
http://www.uxness.in/2015/08/ux-virtual-reality.html
Prashanth Shanmugam
Mark as read
VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces
http://www.cs.tufts.edu/~jacob/papers/vrst01.tanriverdi.pdf
Vilvan tanriverdi & Robert J.K. Jacob
Mark as read
Immersive Design - Learning to let go of the screen
https://medium.com/backchannel/immersive-design-76499204d5f6
Matt Sundstrom
Mark as read
Mobile VR Application Development: User Interface Guidelines
https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-ui-guidelines-intro/
Oculus
Mark as read
Oculus Best Practices for Creating Great VR Content
https://developer.oculus.com/documentation/intro-vr/latest/concepts/book-bp/
Oculus
Mark as read
VR Best Practice Guidelines
https://developer.leapmotion.com/vr-best-practices
Leap Motion
Mark as read
5 Lessons I learned from designing the VR UI of Beloola
https://medium.com/beloola-all-our-news-updates/5-lessons-i-learned-from-designing-the-vrui-of-beloola-754f16062c0b
Vincent Munoz
Mark as read
Video game user interface design: Diegesis theory
http://devmag.org.za/2011/02/02/video-game-user-interface-design-diegesis-theory/
Dave Russell
Mark as read
Designing VR Tools
http://blog.leapmotion.com/designing-vr-tools-good-bad-ugly/
Alex Colgan, Leap Motion
Mark as read
The Rise and Fall and Rise of Virtual Reality
http://www.theverge.com/a/virtual-reality
Verge
Mark as read
Virtual Reality User Research: Q & A
https://blinkux.com/blog/virtual-reality-user-research/
Blink UX
Mark as read
Will Virtual Reality Eat Your Brain (Or Save Humanity)?
http://www.realvirtualshow.com/blog/2015/10/28/will-virtual-reality-eat-your-brain-or-save-humanity
Malia Probst
Mark as read
Comfortable VR Movement in Dead Secret
http://robotinvader.com/blog/?p=493
Robot Invader
Mark as read
UX pointers for VR design
https://medium.com/@timoni/ux-pointers-for-vr-design-dd52b718e19
Timoni West
Mark as read
Going after a new VR Navigation System
https://medium.com/beloola-all-our-news-updates/going-after-a-new-vr-navigation-system-5439e0e860a2
Thomas Balouet
Mark as read
Making Great VR: Six Lessons Learned From I Expect You To Die
http://www.gamasutra.com/blogs/JesseSchell/20150626/247113/
Jesse Schell
Mark as read
Design for Virtual Reality
http://blog.framerjs.com/posts/design-virtual-reality.html
Framer JS Blog
Mark as read
The Swayze Effect
https://storystudio.oculus.com/en-us/blog/the-swayze-effect/
Matt Burdette
Mark as read
Recenter the HMD Before Starting Your Application
https://www.twentymilliseconds.com/post/recentering-hmd-best-practices/
Kevin Burke
Mark as read
VR Interaction Design from the Ground Up
http://blog.leapmotion.com/build-button-workshop-vr-interaction-design-ground/
Alex Colgan, Leap Motion
Mark as read
Unlocking VRs True Potential with UX
https://medium.com/this-place/unlocking-vr-s-true-potential-with-ux-5c31d7367fe
Jim Yang
Mark as read
How to turn a 6 slides keynote into a WebVR experience
http://unboring.net/cases/deepLinking.html
Arturo Paracuellos
Mark as read
Ten Do's And Don'ts To Improve Comfort in VR
http://www.blockinterval.com/project-updates/2015/10/16/ten-ways-to-improve-comfort-in-vr
Daniel Allen
Mark as read
Interaction Considerations for Virtual and Augmented Reality
https://livierickson.com/blog/oreilly-design-2016-interaction-considerations-for-virtual-and-augmented-reality/
Liv Erickson
Mark as read
A Sense of Scale in VR
http://kholdstare.github.io/technical/2013/10/06/sense-of-scale-vr.html
Alexander Kondratskiy
Mark as read
Get started with VR: user experience design
http://www.vrinflux.com/the-basics-of-virtual-reality-ux/
Adrienne Hunter
Mark as read
Buttons in Virtual Reality - A UI/UX Design Approach
http://realityshift.io/blog/buttons-in-virtual-reality-a-ui-ux-design-approach
Reality Shift
Mark as read
A UX Designers Guide to Combat VR Sickness
http://realityshift.io/blog/a-ux-designers-guide-to-combat-vr-sickness
Reality Shift
Mark as read
You’re the center of the universe: A UX guide to designing virtual reality experiences
http://www.dtelepathy.com/blog/philosophy/ux-guide-designing-virtual-reality-experiences
Samantha Anderson
Mark as read
The Storyteller’s Guide to the Virtual Reality Audience
https://medium.com/stanford-d-school/the-storyteller-s-guide-to-the-virtual-reality-audience-19e92da57497
Katy Newton, Karin Soukup
Mark as read
Cause & Effect— VR’s Essential Interaction
https://medium.com/@WizardofAz/cause-effect-vr-s-essential-interaction-efff0471b470
Azad Balabanian
Mark as read
The UX of VR: How to design user experiences for this new medium
http://www.creativebloq.com/ux/the-user-experience-of-virtual-reality-31619635
Laura Cortes
Mark as read
The user is disabled: solving for physical limitations in VR
http://vrinflux.com/the-user-is-disabled-solving-for-physical-limitations-in-vr/
Adrienne Hunter
Mark as read
NewtonVR: Physics-based interaction on the Vive (Part 1)
http://vrinflux.com/newton-vr-physics-based-interaction-on-the-vive/
Nick Abel
Mark as read
Limbo - dolly shots for cinematic VR
http://uploadvr.com/introducing-limbo-a-vr-camera-movement-technique-by-the-developers-of-colosse/
Daniel Sproll
Mark as read
The Fidelity Contract in VR
http://zanytomato.tumblr.com/post/140725769440/the-fidelity-contract-in-vr
Kimberly Voll
Mark as read
Design Practices in Virtual Reality
https://medium.com/@jonathanravasz/design-practices-in-virtual-reality-f900f5935826
Jonathan Ravasz
Mark as read
Social VR Solutions: How to design Social VR so it isn’t awful
http://suzanimator.com/2016/05/10/social-vr-solutions/
Suzanne Leibrick
Mark as read
The Climb VR Menu
https://www.behance.net/gallery/36973013/The-Climb-VR-Menu
Riho Kroll
Mark as read
Virtual is Reality Again : Interface vs Interference Design 2014
https://medium.com/@LarryRosenthal/virtual-is-reality-again-interface-vs-interference-design-2014-6361e6f45b8c
Larry Rosenthal
Mark as read
UI / UX design patterns in virtual reality
http://realityshift.io/blog/ui-ux-design-patterns-in-virtual-reality
Reality Shift
Mark as read
AR / VR Teleportation Concepts
http://www.albert-hwang.com/blog/2016/5/ar-teleportation-concepts
Albert Hwang
Mark as read
Beyond Reality: First steps into the unknown
https://medium.com/kickpush-design/beyond-reality-first-steps-into-the-unknown-cbb19f039e51
Sam Applebee
Mark as read
Hand Tracked Controls in VR - The Basics
http://blog.mattnewport.com/hand-tracked-controls-in-vr-the-basics/
Matt Newport
Mark as read
Hand Tracked Controls in VR - Throwing
http://blog.mattnewport.com/hand-tracked-controls-in-vr-throwing/
Matt Newport
Mark as read
Design Insights for Virtual Reality UX
https://medium.com/@Punchcut/design-insights-for-virtual-reality-ux-7ae41a0c5a1a
Punchcut
Mark as read
Goodbye Metaphors, Hello World— Interface Design in Virtual Reality
https://medium.com/yvr/goodbye-metaphors-hello-world-interface-design-in-virtual-reality-d2462e52a029
Austin McCasland
Mark as read
Virtual Reality Development Tips
http://www.doolwind.com/blog/virtual-reality-development-tips/
Alistair Doulin
Mark as read
Exploring Methods for Conveying Object Weight in Virtual Reality
http://www.roadtovr.com/b-reel-simulating-object-weight-mass-virtual-reality-motion-controllers/
Ben Lang
Mark as read
Don’t teleport. Fly!: How to do it in VR without motion sickness
https://medium.com/yvr/dont-teleport-fly-b175a5c8fd73#.nx9b0gukm
Andre Le
Mark as read
Your brain on virtual reality: The psychology of virtual reality
http://formforthought.com/psychology-of-virtual-reality-vr-design/
Lauren Kelly
Mark as read
Being a superhero in VR makes you a better person
http://formforthought.com/psychology-positive-effects-of-virtual-reality-vr-behaviour/
Lauren Kelly
Mark as read
Reducing cognitive load in VR: 6 ways to improve your VR UX
https://medium.com/@namegoeshere/reducing-cognitive-load-in-vr-d922ef8c6876
Adrienne Hunter
Mark as read
Making Sense of Skyboxes in VR Design: How the physics of our real world translate to VR design practices.
https://medium.com/aol-alpha/making-sense-of-skyboxes-in-vr-design-3e9f8fe254d3
Tessa Chung
Mark as read
A multiplayer approach to collaborative decision-making
https://medium.com/yvr/a-multiplayer-approach-to-collaborative-decision-making-9b3e0747112a
Andre Le
Mark as read
Practical VR: A Design Cheat Sheet.
https://medium.com/@hitsmachines/practical-vr-ce80427e8e9d
Ryan Betts
Mark as read
The Concept of Presence in Virtual Reality
https://medium.com/@choongchingteo/the-concept-of-presence-in-virtual-reality-6d4332dc1a9c
Teo Choong Ching
Mark as read
How to Take Better 360 Photos
https://medium.com/virohq/how-to-take-better-360-photos-cde446994947
Robin Har
Mark as read
VR & Accessibility
http://www.gamasutra.com/blogs/IanHamilton/20161031/284491/VR__accessibility.php
Ian Hamilton
Mark as read
4 Things I learned Designing User Interfaces for VR at Disney.
https://medium.com/startup-grind/4-things-i-learned-designing-user-interfaces-for-vr-cc08cac9e7ec
James Hsu
Mark as read
Methods of Analyzing Your VR Experience
https://medium.com/@alless91/methods-of-analyzing-your-vr-experience-dbdfe0ea2edd
Ali Eslami
Mark as read
Designing VR for Mobile
https://medium.com/virohq/designing-vr-for-mobile-47bc665ab977
Robin Har
Mark as read
Realism, expectations, and the fidelity contract in VR design
https://medium.com/@namegoeshere/realism-expectations-and-the-fidelity-contract-in-vr-design-3782485bd054
Adrienne Hunter
Mark as read
Design a pleasant user experience inside the VR
https://blog.prototypr.io/design-a-pleasant-user-experience-inside-the-vr-a76320c69fdf
Sophie Riwaters
Mark as read
VR interfaces versus traditional interfaces
http://blog.ruisystem.net/virtual-reality/vr-interfaces-versus-traditional-interfaces/
Tuukka Takala
Mark as read
Considerations for VR developers
http://blog.ruisystem.net/virtual-reality/considerations-vr-developers-2016/
Tuukka Takala
Mark as read
Oculus: Hand Tracking - Interactions
https://developer.oculus.com/learn/hands-design-interactions/
Oculus
Slides
Mark as read
UX in VR: Designing For Virtual Reality
http://www.slideshare.net/LauraCortes9/talk-ux-uxinvrunit9
Laura Cortes & Cyriele Piancastelli
Mark as read
The rise of VR & AR era. Why this time is different?
http://www.slideshare.net/VRyzhonkov/the-rise-of-vr-ar-era-why-this-time-is-different
Vasily Ryzhonkov
Mark as read
Running User Tests for VR Games
http://www.slideshare.net/uxbri/steve-bromley-running-user-tests-for-vr-games
Steve Bromley
Mark as read
Lessons learned porting Team Fortress 2 to Virtual Reality
http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf
Joe Ludwig
Mark as read
Virtual Reality Human Interface Guidelines
http://vrhig.com/
Brett Red
Mark as read
Virtual RealityDesign Principles with Google Cardboard
https://drive.google.com/drive/folders/0B5HxukasM-KiSjFPaEJELWRxbkU
Swapnil Borkar
Mark as read
Sustainable UX in VR
https://docs.google.com/presentation/d/1OTXaz3RuV0HWgM754PRMUC7d2KYVHH974s5hnAt53wk
Dr. Pete Markiewicz
Mark as read
Designing the future of Augmented Reality
http://www.slideshare.net/carinangai/designing-the-future-of-augmented-reality
Carina Ngai
Mark as read
The Frontiers of Virtual & Augmented Reality User Experience
https://docs.google.com/presentation/d/1TMbvwudDoWX-uy951HppecInbbyJwzAIGMu5w_l4Fj4/edit
Edward Moore (AMPED-UX)
Mark as read
More Ways to Make Your Users Sick – A talk about WebVR and UX Design
https://www.slideshare.net/geildanke/more-ways-to-make-your-users-sick-a-talk-about-webvr-and-ux-design
Michaela Lehr (GeilDanke)
Books
Mark as read
3D User Interfaces: Theory and Practice
http://www.amazon.co.uk/gp/product/0201758679
Doug A. Bowman, Ernst Kruijff, Ivan Poupyrev Joseph J. LaViola
Mark as read
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
http://www.amazon.co.uk/gp/product/1491922834
Tony Parisi
Mark as read
Virtual Reality in Journalism
https://towcenter.gitbooks.io/virtual-reality-journalism/content/index.html
Raney Aronson-Rath, James Milward, Taylor Owen and Fergus Pitt
Mark as read
Oculus Rift in Action
http://www.amazon.co.uk/gp/product/1617292192
Bradley Davis, Karen Bryla, Alex Benton
Mark as read
Computers as Theatre
http://www.amazon.co.uk/gp/product/0321918622
Brenda Laurel
Mark as read
The VR Book: Human-Centered Design for Virtual Reality
http://www.morganclaypoolpublishers.com/catalog_Orig/product_info.php?cPath=24&products_id=844
Jason Jerald
Mark as read
VR UX: Learn VR UX, Storytelling & Design
http://www.amazon.co.uk/gp/product/1533273022
Casey Fictum
Mark as read
Designing for Mixed Reality: Blending Data, AR, and the Physical World
http://www.oreilly.com/design/free/designing-for-mixed-reality.csp
Kharis O'Connell
Mark as read
VIRTUAL REALITY
http://vr.cs.uiuc.edu/
Steven M. LaValle
Other
Mark as read
VR Design Lab - Unity project
https://github.com/VRUX-CO/VRDesignLab
Open source VR design examples by VRUX.co
Mark as read
Focal Point VR - Unity Demo Scenes
http://www.albert-hwang.com/focal-point-vr
An Open-Source VR Interaction Framework for the HTC Vive and Unity by Albert Hwang
Mark as read
NewtonVR - Unity framework
http://www.newtonvr.com
A free, physics based, VR Interaction Framework for the HTC Vive and Unity by Tomorrow Today Labs
Mark as read
A-Frame - Building blocks for the virtual reality web
https://aframe.io/
ThreeJS/WebGL/WebVR Framework. Use markup to create VR experiences that work across desktop, iOS, Android, and the Oculus Rift.
Mark as read
WebVR Mockup boilerplate for VR Designers
https://medium.com/beloola-all-our-news-updates/web-mockups-for-vr-designers-cca2ba234b67#.ibl0gsegt
Vincent Munoz/Beloola
Mark as read
Tools of the Trade: Applications for AR/VR Design
http://designation.io/blog/tools-of-the-trade-applications-for-arvr-design/
Aaron Faucher
Mark as read
SteamVR Unity Toolkit
https://github.com/thestonefox/SteamVR_Unity_Toolkit
A collection of useful scripts and prefabs for building SteamVR titles in Unity 5.
Mark as read
Game accessibility guidelines
http://gameaccessibilityguidelines.com/
A straightforward reference for inclusive game design
Mark as read
3 Steps Towards Designing for AR/VR
http://blog.proto.io/3-steps-towards-designing-arvr/
Mark as read
Google VR Concepts: Spatial Audio
https://developers.google.com/vr/concepts/spatial-audio
Mark as read
VR Resources from Facebook
http://facebook.design/vr
Mark as read
Hover UI Kit
http://hovervr.com/
A pre-built 'interface module' provided with Hover UI by Zach Kinstner
Mark as read
The VR Glossary
http://www.vrglossary.org/
The ultimate resource for virtual reality terminology
Mark as read
Prototool
http://prototool.co/
Create, test & share VR design mockups
Mark as read
Microsoft: Fluent Design System
http://fluent.microsoft.com
An eloquent design system for a complex world. Now’s the time for bold, scalable, universal design.
Mark as read
Daydream Elements
https://developers.google.com/vr/elements/overview
A collection of tech demos that showcase principles and best practices for developing high-quality VR experiences
Mark as read
VRTK - Virtual Reality Toolkit
https://github.com/thestonefox/VRTK
VRTK is based on NewtonVR (which is listed), and is a very popular interaction toolkit for Unity.
Mark as read
UX Framework for VR Mobile (Spanish)
https://beeva-labs.github.io/ux-vr-framework/
Salvador Valle (BEEVA Labs)