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The hierarchy of needs in virtual reality development

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Beau Cronin

Speculations on neuro-motivated design for VR

https:[email protected]/speculations-on-neuro-motivated-design-for-vr-3f26685c5c40

Beau Cronin

Analyzing VR as a computing platform

https:[email protected]/analyzing-vr-as-a-computing-plaform-f4e53e25d078

Beau Cronin

UX pointers for VR design

https:[email protected]/ux-pointers-for-vr-design-dd52b718e19

Timoni West

Cause & Effect— VR’s Essential Interaction

https:[email protected]/cause-effect-vr-s-essential-interaction-efff0471b470

Azad Balabanian

Design Practices in Virtual Reality

https:[email protected]/design-practices-in-virtual-reality-f900f5935826

Jonathan Ravasz

Virtual is Reality Again : Interface vs Interference Design 2014

https:[email protected][email protected]361e6f45b8c

Larry Rosenthal

Design Insights for Virtual Reality UX

https:[email protected]/design-insights-for-virtual-reality-ux-7ae41a0c5a1a

Punchcut

Reducing cognitive load in VR: 6 ways to improve your VR UX

https:[email protected]/reducing-cognitive-load-in-vr-d922ef8c6876

Adrienne Hunter

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